Reshade Ray Tracing Shader Rtgi 0.33 [updated] Jun 2026

Reshade Ray Tracing (RTGI) version 0.33, developed by Pascal Gilcher (Marty McFly), represents a significant milestone in post-processing graphics. Unlike native hardware ray tracing, RTGI works at the screen-space level to simulate realistic lighting, shadows, and reflections in almost any 3D game. ⚡ Core Features of RTGI 0.33 Path Traced Global Illumination:

If you used RTGI a year ago, you might remember the "noise." Early versions were grainy, had ghosting trails when you moved the camera, and required a PhD in slider-adjusting to look good. Reshade Ray Tracing shader RTGI 0.33

While native RTX implementations require specific hardware, the RTGI shader is largely hardware-agnostic, running on both NVIDIA and AMD cards, provided the user has sufficient raw processing power. The Visual Impact Reshade Ray Tracing (RTGI) version 0