It brought significant lighting and shadow adjustments to maps like Utah and Small Island, making the soft-body carnage look better than ever. 🔧 Why It Mattered:
Breaking an axle or damaging a driveshaft now had immediate, physically accurate effects on how power reached the wheels. Performance Improvements: beamng drive 0.8
The devs focused heavily on in v0.8. On mid-range hardware (think GTX 960 era), framerates stabilized significantly during heavy crashes. Dynamic reflections and improved shadow mapping made that 4 AM sunset drive through the Utah desert look stunning—right up until you hit a boulder at 120 mph. It brought significant lighting and shadow adjustments to