Instead of throttling, users may use "Drop" rules to completely block packets for a fraction of a second, which is harder for some anti-cheat systems to distinguish from genuine packet loss. 3. Impact on Competitive Integrity

Some online discussions describe using NetLimiter to (e.g., setting a game to 1 KB/s for 1–2 seconds) to desynchronize game state — effectively a software-based lag switch.

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