To show the transfer of pain from Haru to Kiri, animators are reportedly using rotoscoping over live actors in extreme distress. This technique is labor-intensive. Getting "Season 2 to work" means the studio (Studio Bind, speculated) has committed to 40% more hand-drawn frames for pain sequences than in Season 1. That is the work —thousands of hours of manual labor to capture micro-expressions of agony.
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The "work" or gameplay loop centers on a choice-driven narrative where the player must navigate complex family dynamics and potential romantic reconciliations: To show the transfer of pain from Haru