The generator functions as a unique material/filter that automates several complex lighting tasks: Volumetric Lighting
A complex PBR workflow is essential for realistic metals or wet surfaces, but for stylized art, low-poly game assets, or rapid prototyping, it is overkill. The "Simple Diffuse" approach prioritizes: simple diffuse substance painter
: It automatically fakes volume and lighting right after application, saving the time usually spent setting up multiple fill layers and masks. Customizable Shading : Users can independently control the Base Color Shadow Color/Spread AO (Ambient Occlusion) Color/Spread Hand-Painted Feel The generator functions as a unique material/filter that