Dungeondraft 1.0.2.4 ^new^ -
For Dungeon Masters who value stability over bells and whistles, hunting down this specific version is a rite of passage. And for the rest? Megasploot’s latest build is excellent. But you will always find a loyal legion of map-makers whispering the same advice in forums: “If it works, don’t update. Stick with 1.0.2.4.”
Unlike vector-based editors that require anchor points, Dungeondraft 1.0.2.4 uses a "draw to create" system. You click and drag to draw walls, and the software automatically generates floors, shadows, and wall thickness. Version 1.0.2.4 fixed the "phantom wall" glitch where walls would occasionally refuse to delete, making the building process remarkably fluid. Dungeondraft 1.0.2.4
This is a VTT artifact. In 1.0.2.4 , always ensure "Grid" is visible during export, then in your VTT (Roll20/Foundry), set the map dimensions to exactly match the pixel dimensions you exported. The grid in Dungeondraft is purely visual; the PNG exports as pixel data. For Dungeon Masters who value stability over bells