: A new toggle allows players to "see through" thick clouds of dust and debris to observe the impact on a planet's surface in real-time. Quality of Life and Realism
| Feature | Description | Limitation in v3411 | |---------|-------------|----------------------| | | Shadows, eclipses, and ring shadows | No ray-traced indirect lighting | | Procedural textures | Planets generate random surface maps | No custom texture import | | Atmosphere rendering | Rayleigh scattering for gas giants | No weather or cloud dynamics | | Black hole accretion | Visual disk and jets, particle heating | No relativistic jet mechanics | | Star evolution | Mass-luminosity relation + post-main-sequence | No metallicity tracking | universe sandbox 2 v3411