Opengl Es: 31 Android Top
This feature allows you to mix and match individual shader stages (like a vertex shader from one program and a fragment shader from another) without the cost of re-linking the entire program. 3. Why 3.1 is Still the "Top" Choice Over Vulkan
To achieve "top" status, you cannot ignore Compute and SSBOs. opengl es 31 android top
Use SSBOs for dynamic data (bone matrices for 100+ animated characters). Use UBOs for constants (projection matrix, frame uniforms). This feature allows you to mix and match
Includes support for multisample textures, stencil textures, and "texture gather" for more efficient sampling. Getting Started on Android opengl es 31 android top