The story of ReShade RTGI 0.36.1 is a landmark chapter in the journey of Pascal Gilcher (widely known as Marty McFly ), a former NVIDIA engineer who brought ray-traced lighting to games that were never designed for it. The Visionary: Marty McFly In May 2019, Gilcher released the first version of the Ray Traced Global Illumination (RTGI) shader. Unlike native ray tracing that requires specific hardware (RTX cards) and game engine support, RTGI operates in screen space . It uses the "Depth Buffer"—the game's data on how far objects are from the camera—to calculate how light should bounce off surfaces and cast realistic shadows. The Significance of Version 0.36.1 By the time version arrived, RTGI had transitioned from a experimental mod into a "must-have" for graphics enthusiasts. This specific version was a "sweet spot" for many users due to its balance of quality and stability: The "Farplane" Tweak : Community members discovered that for 0.36.1 to look its best, users often needed to set the Farplane to 2500 , allowing the light to bounce realistically across much larger distances than previous versions. Extra Quality Presets : This era of RTGI introduced more refined quality presets, allowing users to push "Extra Quality" settings that accurately modeled both (soft, scattered light) and (shiny, reflective) global illumination. The Bridge to "iMMERSE" : 0.36.1 was one of the final major iterations before Gilcher began evolving the shader into the iMMERSE Pro spectral rendering systems, which aimed to solve long-standing issues like color oversaturation and light leaking. A Cultural Phenomenon The release of these versions sparked a revolution on platforms like YouTube and Reddit. Modders used 0.36.1 to "remaster" classics like The Witcher 3 , often leading to viral "Next-Gen" graphics videos. Even took notice of the movement's success, eventually adopting a similar technology called into their own driver modules.
Getting the best results from Marty Stratton’s RTGI (Ray Traced Global Illumination) version 0.36.1 requires balancing performance with "Extra Quality" settings that specifically refine the ray-tracing accuracy. To achieve this "Extra Quality" level, follow these configuration steps: 1. Enable Advanced Features First, ensure you have enabled the "Extra Quality" toggle within the ReShade UI: Open the ReShade menu (usually the Home or End key). Locate the RTGI shader in your list and look for the Extra Quality checkbox. Enabling this increases the sample count for light rays, which significantly reduces the "grainy" noise seen in shadows but requires a more powerful GPU . 2. Configure Key Parameters For the best visual fidelity, adjust these specific sliders under the RTGI settings: Ray Amount: For extra quality, set this to 10 or higher . This controls how many rays are cast per pixel. Ray Step Amount: Increase this to 20–30 to allow rays to travel further, which improves the accuracy of distant lighting and large-scale shadows. Infinite Bounces: Toggle this on. It allows light to bounce off multiple surfaces, creating a much more natural and cohesive lighting environment. 3. Manage the Denoising Higher quality settings often result in more visual noise if the denoiser isn't tuned correctly: Denoise Radius: Set this between 0.5 and 1.2 . A higher value smooths out grain but can make the image look "blurry" or lose fine shadow detail. Temporal Filter: Ensure this is active. It uses data from previous frames to stabilize the lighting, which is essential for a flicker-free "Extra Quality" experience. 4. Technical Requirements Depth Buffer Access: RTGI cannot function without access to the game's depth buffer. Ensure that DisplayDepth is working correctly and that you haven't enabled in-game Anti-Aliasing (like MSAA), as this often breaks the buffer. Manual Injection: If the shader isn't loading or lacks depth data, you may need to use manual injection through a command prompt to ensure ReShade captures the process correctly. Are you experiencing any specific performance drops or graphical glitches like light leaking through walls? Does Reshade affect the performance of the computer? - Facebook
ReShade RTGI 0.36.1 is a state-of-the-art post-processing shader developed by Marty McFly (Pascal Gilcher) that adds Ray Traced Global Illumination to almost any 3D game . Version 0.36.1 is considered a significant milestone for "extra quality" because it drastically improved lighting accuracy and performance compared to older versions like 0.17 or 0.33. Key Quality Features in 0.36.1 Ray Traced Global Illumination (RTGI) : Physically simulates light bouncing off objects to provide realistic diffuse and specular lighting. Hardware Independence : Unlike native RTX ray tracing, this shader operates on depth buffer data , making it compatible with non-RTX video cards. Motion Vector Support : Introduced in updates leading to this version, motion vectors significantly reduce the "noise" and temporal flickering often seen in screen-space effects. Extended Visibility : Most games require a Farplane setting of 2500 for this version to properly capture lighting at a distance, offering more depth than later versions focused only on near-field area lighting. Achieving "Extra Quality" Settings To push RTGI 0.36.1 to its highest visual fidelity, focus on these parameters within the ReShade menu: Ray Amount & Step Amount : For top-tier quality, use a Ray Amount of 5 and Ray Step Amount of 12+ . This makes lighting more defined and reduces visual noise. Object Thickness : Dial this in between 0.250 and higher depending on the game; higher values help ground thick objects but can cause halos if overset. GI Render Resolution Scale : Setting this to 1 (Full Scale) provides the sharpest detail, though it is the most taxing on GPU performance. Z Thickness : Adjust the slider to ensure thin objects (like fenceposts or character feet) are grounded without creating dark or bright halos. Technical Requirements RTGI (Diffuse) - Marty's Mods Guides
ReShade RTGI (Real-Time Global Illumination) version 0.36.1 is a screen-space ray tracing shader developed by Pascal Gilcher (Marty McFly). The "Extra Quality" designation refers to high-fidelity settings that push the boundaries of what post-process ray tracing can achieve on non-native hardware marty's mods Core Setup Requirements Before applying high-quality settings, you must ensure your depth buffer is correctly configured, as RTGI relies entirely on this data. marty's mods Access the Menu : Press the key in-game to open the interface. Depth Verification : Check the DisplayDepth shader. If the screen is not showing a clear grayscale depth map, navigate to the (or DX9/DX11/DX12) tab and toggle depth buffer settings until the environment is visible. Orientation Fix : If the lighting appears upside down, go to "Edit Global Preprocessor Definitions" and change RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN from 0 to 1 (or vice versa). marty's mods Optimal "Extra Quality" Settings To achieve maximum visual fidelity with version 0.36.1, adjust the following parameters in the RTGI settings panel: Recommended High Quality Value Ray Amount Reduces noise and increases temporal stability. Ray Step Amount Increases detail and definition of light bounces. Render Resolution 1.0 (Full) Internal resolution for GI calculation; values above 1.0 cause artifacts. Standard distance setting for 0.36.1 to ensure light reaches distant objects. Ensures consistent blending with other effects like MXAO. Performance Optimization Tips "Extra Quality" settings are extremely GPU-intensive. If your frame rate drops significantly: marty's mods ReShade RTGI | Ray Traced Global Illumination - marty's mods
ReShade RTGI 0.36.1 shader, developed by Pascal Gilcher (widely known as Marty McFly ), represents a pivotal era in post-processing injection, bringing high-end ray-traced lighting to classic and modern titles. This version was a significant step in the shader's evolution toward the current iMMERSE Pro series The "Extra Quality" Advantage In the 0.36.1 version, the Extra Quality setting was the pinnacle of its fidelity options, designed to maximize the precision of light bounces and the density of the ray-traced grid. Precision Bouncing : Unlike standard settings, Extra Quality increases the Ray Step Amount , allowing the shader to detect smaller geometric details and avoid light "leaking" through thin walls. Enhanced Denoising : Higher quality levels in this era were paired with improved temporal filtering to reduce the "flicker" often seen in older real-time ray-tracing solutions. Realistic Shadows : It significantly improves Ray-Traced Ambient Occlusion (RTAO) , creating deep, realistic contact shadows where objects meet surfaces. Key Technical Features in 0.36.1 ReShade RTGI | Ray Traced Global Illumination
The ReShade RTGI 0.36.1 (Ray Traced Global Illumination) shader, developed by Pascal Gilcher (Marty McFly), is a transformative post-processing tool that adds dynamic, realistic lighting to virtually any game. Version 0.36.1 focuses on "extra quality" through advanced refinements in spectral rendering and temporal stability, allowing players to experience ray-traced visuals on hardware that doesn't natively support it. Key Features of RTGI 0.36.1 Ray Traced Global Illumination (RTGI): Facilitates real-time interactive bounce lighting, allowing light to naturally fill areas not directly hit by a light source. Spectral Rendering: A standout feature in newer versions that handles light transport in a "spectrally aware" manner. This eliminates common RGB artifacts like hue drifts and oversaturation in brightly colored scenes. Hardware Independency: Because it operates on depth buffer data, RTGI is fully compatible with non-RTX video cards, though it is demanding on GPU resources. Temporal Stability: Improved algorithms minimize flickering and temporal lag, producing a more stable and "film-like" lighting quality. Installation and Setup To achieve "extra quality" results, follow these installation steps: Tuning the RTGI ReShade shader, with settings explained
Unlocking the Full Potential of ReShade RTGI 0.3.6.1: A Comprehensive Guide to Enhanced Visual Quality ReShade, a popular post-processing injector for games, has been a game-changer for gamers and developers alike. Its ability to enhance visual fidelity, improve performance, and offer advanced graphics features has made it a staple in the gaming community. One of the most exciting features of ReShade is its Real-Time Global Illumination (RTGI) module, which allows for stunning, cinema-like lighting effects in games. The latest version, ReShade RTGI 0.3.6.1, takes this to the next level with "Extra Quality" settings, providing an unparalleled visual experience. What is ReShade RTGI? For those new to ReShade and RTGI, let's take a brief look at what these technologies offer. ReShade is a software framework that injects post-processing effects into games, enhancing their visual appearance. RTGI, or Real-Time Global Illumination, is a feature within ReShade that simulates the way light interacts with the environment in a game. It calculates the color and intensity of light as it bounces around the scene, creating more realistic and immersive lighting. The Significance of ReShade RTGI 0.3.6.1 The 0.3.6.1 version of ReShade RTGI marks a significant milestone in the development of real-time lighting technology. This update brings several improvements over its predecessors, including better performance, compatibility with more games, and, most notably, the introduction of "Extra Quality" settings. These settings are designed to push the boundaries of what's possible with real-time lighting, offering an even more realistic and detailed visual experience. Understanding Extra Quality in ReShade RTGI 0.3.6.1 The "Extra Quality" option in ReShade RTGI 0.3.6.1 is a game-changer. When enabled, it increases the resolution and accuracy of the global illumination calculations, leading to more detailed shadows, better light reflections, and a more natural integration of light and environment. This results in a more cinematic and immersive gaming experience. Benefits of Using ReShade RTGI 0.3.6.1 with Extra Quality
Enhanced Realism : The most immediate benefit is the increased realism of the game's lighting. With Extra Quality enabled, the lighting effects become more nuanced and detailed, making the game world feel more alive.
Improved Immersion : Games are more engaging when the visuals are stunning and realistic. The enhanced lighting effects help draw players deeper into the game world, making the experience more enjoyable and immersive.
Customization : ReShade RTGI 0.3.6.1 offers a range of settings that can be adjusted to suit individual preferences and system specifications. This means that users can tweak the Extra Quality settings to find the perfect balance between visual fidelity and performance.
Wide Compatibility : Despite its advanced features, ReShade RTGI 0.3.6.1 maintains a wide compatibility with various games. This means that a broad range of titles can benefit from its enhanced lighting capabilities.
How to Get Started with ReShade RTGI 0.3.6.1 and Extra Quality Getting started with ReShade RTGI 0.3.6.1 involves a few straightforward steps:
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