Lossless | Scaling V3.0.0.1
Because LSFG 2.0 generates every other frame, static UI elements (health bars, crosshairs, minimaps) will "trail" or "shimmer" when the background moves. The algorithm cannot distinguish between a gun and a wall. V3.0.0.1 added a "UI Mask" slider, but setting it higher than 5% introduces stutter. Recommendation: Live with minor ghosting or turn off FG for competitive shooters.