.env.go.local 💯

Enter .env.go.local . It’s not a new standard. It’s a pattern. And it has saved my team from configuration hell more than once.

// Load the file. // Note: If the file doesn't exist, godotenv.Load returns an error. // We usually want to ignore this error in Production environments. if _, err := os.Stat(envPath); err == nil if err := godotenv.Load(envPath); err != nil log.Printf("Error loading .env.go.local file: %v", err) else log.Println("Loaded environment from .env.go.local") .env.go.local

return fallback

If your .env.go.local imports the same package it’s overriding, you get a cycle. Keep local configs in the same package but use init() only for os.Setenv , not for importing local structs. err := os.Stat(envPath)

// env/env.local.go //go:build local // +build local .env.go.local