By decompiling the original executable and re-engineering sections of the engine’s garbage collection, the patch authors have performed an act of what librarian Jason Scott calls “digital archaeology.” They have excavated the source code from compiled binary, understood the original logic, and corrected it without a blueprint. This is not modding; this is forensic engineering.
Have you encountered a different bug in rev2? Have you successfully merged it with a complex mod list? Share your experience in the comments below (or on the WorldofGothic.de forums). gothic 2 fix patch 2.6.0.0-rev2