** Situation Report**
This is the game’s crowning feature. Each Doll has a sanity meter that depletes when witnessing horrors or sustaining critical injuries. As sanity drops, the player loses direct control. Dolls might hallucinate allies as enemies, refuse orders, or become catatonic. Conversely, complete sanity loss leads to a "Crystallization" state—the Doll transforms into a non-playable eldritch entity. This creates a constant risk-reward loop: push your soldiers to their limits for mission success, or risk losing them permanently to the void. Operation Lovecraft- Fallen Doll
“Stop! It’s not a weapon! It’s a warning!” ** Situation Report** This is the game’s crowning
Director Harlow entered, her face a mask of professional calm, but her eyes betrayed a flicker of awe. or become catatonic. Conversely